Justice Be
The Greatest
November 27, 2004
JSA: Justice be Done TPB
Writers: James Robinson, David S. Goyer
(with credit to Geoff Johns on one story)
Artists: Stephen Sadowski, Derec Aucoin
By Avi Green
The Justice Society of America, which first appeared in All-Star Comics #3, was
comicdom’s very first super-team, assembled by the legendary Gardner
Fox, and while he didn’t create all the characters there, he most
certainly did give them some of the most entertaining adventures of
the Golden Age. There were the Flash, Hawkman, Hawkgirl, Green
Lantern, Spectre, Mr. Terrific, Wonder Woman, Black Canary, Sandman,
Dr. Mid-Nite, and plenty of other great folks to go around. And
together, they fought some of most exciting battles against evil in
the early days of comic book adventures, making the world safe for
us citizens. And later on, of course, Fox would write the adventures
of their, successors, the Justice League of America.
During the late 1970’s, DC revived All-Star Comics with some newer characters such as
Power Girl, cousin of the Earth-2 Superman, and the pre-Crisis
Huntress making their debuts there. This revival, unfortunately, got
cut short by what was known as the “DC Implosion” in 1978, when they
made cutbacks on some of their titles that may not have sold well
enough, but in 1981, it was revived more successfully by Roy Thomas,
when he wrote the All-Star
Squadron (later Young
All-Stars) and its spinoff, Infinity Inc, which starred some of the children
and such of the senior members. In the early 1990’s, DC tried to
revive the series again with Justice Society of America, starring
some of the older members, and also some newer ones as well,
including the adorable Jessie Chambers/Quick, the daughter of Johnny
Chambers/Quick and Libby “Liberty Belle” Lawrence, who tried out the
same speed formula as her father, and became what I call the Fastest
Femme Alive. It only ran for about a year at the time, but it did
manage to set the groundswork for the grand revival that would be
this great series here, JSA.
Of the members appearing here, we have good ol’ stalwarts Jay
Garrick and Alan Scott, Flash and Green Lantern of the Golden Age
(though the latter today calls himself Sentinel), and also Ted
Grant/Wildcat, still kickin’ at his old age (though he may have been
semi-deaged in recent years, to say the least), Hyppolyta, the first
Wonder Woman, Sandy Hawkins, who’d been the sidekick of the Sandman
back in the day (and went by the name of Sandy the Golden Boy), and
had later been through cryogenics, but is now back in the saddle
again, Al Rothstein, the former Nuklon of Infinity Inc, who now
calls himself Atom Smasher and wears a much better costume than
before, the first Wonder Woman, Hyppolyta, who still fights crime on
occasion, the new Starman, Jack Knight, who arms himself with an
anti-gravity rod, but doesn’t actually wear a costume like his
predecessor did, Black Canary/Dinah Laurel Lance, the daughter of
the original, Dinah Drake Lance, who’s since taken up her mother’s
mantle, Courtney Whitmore, the new Star-Spangled Girl, Rex Tyler,
the new android version of the original Hourman, Rick Tyler, and,
most importantly of all, the new Hawkgirl, Kendra Saunders, the
grandniece of the original Hawkgirl, Sheira Saunders, and also the
granddaughter of the veteran adventurer Speed Saunders, who’d made
his debut historically in Detective
Comics #1 back in 1937. Kendra, who’d led a troubled life
as she grew older, had been encouraged by her grandpa to take up the
role of the female Winged Warrior as she reached the age of 19, and
now that she’s been getting more used to the role, she’s getting
more and more excited about the prospect of being a crimefighter and
adventurer.
The team members have not only gathered to attend the funeral of the
late Sandman, Wesley Dodds, but also to investigate the cause of his
death – was it suicide, or, was it because he was murdered, as an
heir to the role of Dr. Fate tries to tell them upon reaching the
cemetary where he’s to be buried? And no sooner does this happen,
than an army of living-dead soldiers from ancient Egypt arrives to
attack, and attempt to steal the dagger with which this late Fate
was put to death with. And after besting this bunch of “Dawn of the Dead rejects”, as
Black Canary cleverly puts it, along comes a character by the name
of Scarab, who’d met with the Justice Society back in the Golden
Age, to give them some information on an evil plot being hatched by
a sorceror named Mordru, to slay an infant who will inherit the role
of the new Dr. Fate to come…and to become the most powerful mage in
the DCU in its stead!
These events lead to the newly assembled JSA going globetrotting to
search for the infant described by Scarab, and to stop the sinister
Mordru from achieving his evil aspirations. And it’s all a very
exciting trip, with everybody being confronted along the way by
villains similar to those they’d met at the cemetary, also trying to
capture the infant for themselves, though alas, when they find it,
Mordru succeeds in abducting it from both the JSA and Kendra, who’d
been attempting to rescue it herself, and vanishes into another
dimension, to reach the tower of one of the previous Dr. Fates, Kent
Nelson, which now exists partly in a time-null zone, and usurp the
mantle of the ultimate sorceror for himself. But luckily, who should
come, and ultimately be the one to save the day, than Star-Spangled
Girl herself, who thought to enter the same portal to Dr. Fate’s
tower when seeing Scarab doing so, and talking with what appears to
be the ghost of Kent Nelson as well before doing so. Scarab isn’t so
fortunate, as Mordru paralyzes his powers, and he’s got to watch
helplessly from a form of limbo what goes on from there. But
luckily, Courtney is able to save the child, and receives helpful
tips from the ghost of Nelson when accidentally entering the magic
amulet of Fate, where she meets both him and his also late wife,
Inza. And following that, and an ensuing battle between the JSA and
Mordru, the child who destined to become Fate comes out the victor
in the race. And lo and behold, who should it be, other than Hector
Hall, the son of Hawkman and Hawkgirl, who was the child, and now,
with the power his, becomes his adult self again, and is ready to
continue his way in the world once again.
Readers familiar with Infinity Inc. will surely know that Hector was
born saddled with a curse that had been places upon his parents by
their archenemy, Hath-Set, when he slew them in ancient Egypt
centuries before. This ultimately took effect upon him later in his
earlier career as the Silver Scarab, when Hath-Set tried to take
control of him and assault the team with Hector under his control.
They were able to defeat the evil priest, but at the cost of
Hector’s life, and he was lucky to have ended up in the dimension of
the Dreaming, which led to his getting another chance at life, or,
to cheat death and regain what he’d lost. And it was in this fine
adventure here…that he got that second chance at life again.
This is a marvelous beginning to the revival of what has since
become an excellently “old school” adventure series in the DCU,
reviving the JSA with some new members joining the old, and even
some new protagonists replacing the older ones, and that includes,
towards the end of the book, the new Mr. Terrific, Michael Holt, and
features a new power manifesting itself for Sandy Hawkins, who
becomes the main leader of the new team. And in a way, this is also
a special showcase for Courtney Whitmore, who at one point takes up
the kind of role that Rick Jones had in the Avengers during the
Silver/Bronze Age (as seen in the Kree-Skrull
War, reviewed over
here), encountering awesome and marvelous scenes, in this case
being where Kent and Inza Nelson reside now. And the artwork by
Sadowski is simply wonderful and colorful, plus some of the humor
(though there is one in questionable taste involving the adventure
that Starman, Black Canary and Jay Garrick have in Italy), with the
banter between Black Canary and Starman at the beginning being a
real charmer.
There’s also a small appearance by Johnny Thunder, the guy who had a
genie to help him out on many of his cases, who also made his debut
in Flash Comics #1, just
like Hawkman and Hawkgirl, and who’s now an old man who’d sadly
suffered altzheimer’s later on in life. His employment of the genie
has since been handed over to a new teen protagonist named Jakeem J.
Thunder, who first appeared in JLA
in the late 1990’s.
This is a fine first collection of the new JSA, which is great for getting to know all about
the members who take part in it, old and new, and to get a breath of
fresh air and adventure. I highly recommend this for anyone who
loves exciting adventure.
Update: as sad as it is to say, I no longer stand by this
review. Robinson is as pretentious a writer as Johns is, and come to
think of it, so is Goyer. I've written this story off as way
overrated.
Copyright 2004 Avi Green. All rights reserved.
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