From video games to anime adaptations
February 22, 2021
by Avi Green
Anime productions adapting notable video games date back at least as
far as the early 1990s. Here, I thought to write down reviews of
several that I've seen. They're presented in chronological order of
production as much as possible from over the years.
Super Mario Brothers: Great Mission to Rescue Princess Peach,
1986
The very first anime based on a video game, and on Nintendo's famous
plumber siblings, no less, the story tells of Mario going on a quest
to save Princess Peach after she momentarily jumps out of his
television screen while he's playing some video games - quite
possibly of the same game this short movie is adapted from (it's
only about an hour long) - and King Koopa is in pursuit, snatching
her back into his clutches determined to force her to marry him. So
off Mario goes with Luigi backing him up, and along the way, they
meet more odd anthropomorphic beings based on what's seen in the
games of the times as they make their way to Koopa's castle to save
the princess.
What's great about this story is that unlike the Saturday morning
cartoons produced in the USA shortly after, it's not as "politically
correct", and therefore much easier to appreciate.
Running Boy: Star Soldier Himitsu, 1986
The 2nd anime based on video games, here appearing to be one
produced by Hudson Software in their early days, it tells of a young
boy named Genta, who aspires to become a game designer, becomes
involved with a company producing video games, and takes part in a
VR battle in the Star Soldier game. Like the Mario movie, it's
pretty wacky, and interesting for its time.
Dragon Quest: Legend of the Hero Abel, 1989-90
This is possibly the first anime miniseries that was ever produced,
based on a series of games from Enix corporation (later renamed
Square Enix) that were common on Nintendo systems for starters,
first premiering in 1986. While an animated series based on Pac-Man
and one based on Super Mario Brothers from the USA preceded such
items in terms of official productions, Dragon Quest, known
originally as Dragon Warrior outside Japan, is the first Japanese
adaptation, and they make sure to remind viewers at one point of its
origins; during commercial breaks, several episodes have a scene
where a joystick console appears with the word "pause". Loosely
based on the 3rd game entry, the story tells of Abel, a young boy in
love with a girl named Tiara, who's taken hostage by an evil warlord
named Baramos, who's plotting to try using gemstones they have for
conquering the planet they're living on. Abel is joined in his quest
by 2 men and a woman, and they embark on the journey to defeat
Baramos and his minions, and rescue Tiara.
It's pretty entertaining, and served as the springboard for what
would come as the 1990s were beginning, offering at least a few
interesting ideas drawing from the games while building the player
figures into characters in their own right.
Ninja Gaiden, 1991
The earliest video game OVA adaptation I know of, it's based on the
game initially produced by Tecmo in 1988, and was followed by a few
sequels hosted on the Nintendo systems of the times. It tells the
story of ninja practitioner Ryu Hayabusa, who finds himself dealing
with a criminal organization run by a crazed scientist producing
monster-spawning experiments, and he's aided by characters such as
Irene Lew, who appeared in the home system games as a girlfriend to
Ryu, and some characters who're like FBI agents.
As an early example of game-to-anime, it's pretty good, yet oddly
enough, it was not released in the USA for many years. Still, I'd
recommend it, as it happens to be pretty well done.
Wizardry, 1991
As another early anime adaptation of a video game, this is notable
for being based specifically on a computer console franchise, a RPG
series first developed in the early 1980s drawing inspiration from
Dungeons & Dragons, and had some influence in turn on Final
Fantasy and Dragon Quest. The stars are a bunch of characters
including 2 swordsmen, a ninja, and three elf-like characters, a
young, short guy, a girl magician, and an old wizard who can heal
injuries with his spells. Together, they all face the dangers
prevalent in an evil warlock's dungeon underneath his castle as they
strive to defeat his tyrannical reign. The story manages to be very
good, but is filled with very un-PC violence as it goes along.
Dragon Quest: Adventure of Dai, 1991-92
This followup to the first TV miniseries, which also has 3 specials
that were screened theatrically, is based on the premise of a manga
series that in turn was based on the video game. The main
protagonist, Dai, is a young boy of 12 or so who was raised on an
island with several odd anthropomorphs, who meets a princess named
Leona, who's kingdom runs afoul of an evil warlord, leading to a
sojourn to put a stop the villains threatening her kingdom. Dai is
joined by another guy, Popp, and a girl, Maam, on the quest, and it
takes them to plenty of interesting places. This too makes a good
followup to the first franchise adaptation, and it had a special
short screened in theaters, along with at least 2 specials taking
place in between certain storylines.
Fatal Fury: Legend of the Hungry Wolf, 1992
Director: Masami Obari
I was familiar with SNK's notable fighting games that followed close
on the heels of Capcom's Street Fighter series (which also were
adapted, as will be discussed a bit later here), and this would make
one of the earliest animes based on a one-on-one fighting game. It
tells the story of brothers Terry and Andy Bogard, and their close
friend Joe Higashi, martial artists all, who're seeking revenge on
Southtown crime overlord Geese Howard, who murdered the father of
the Bogard brothers when they were younger. And Terry has a brief
affair with Lily McGuire, a girl who's been in Geese's care since
she was a child, whom he later slays after he discovers she's aided
the 3 heroes.
It remains pretty faithful to some of the ideas set up in the first
video game entry, and does a good enough job of it, setting up the
story for the next installment, which I'll get to after the next
item.
Art of Fighting, 1993
Director: Hiroshi Fukutomi
An OVA based on what would be at least 3 fighting games serving as
prequels to Fatal Fury, which comes next, this concerns star Ryo
Sakazaki, the martial artist practicing a form called “kyokugen”
karate, who, along with his wealthy buddy Robert Garcia, stumbles
onto a crime committed by Mr. Big's mobsters while trying to catch a
runaway cat in hopes this'll help Ryo pay off his electric bills. In
retaliation, the mob in South Town takes Ryo's sister Yuri hostage
to get him to give back an item they're seeking. But this ends up
being pretty mediocre, with insufficient character depth, so it's
not the best of its kind I've ever viewed.
Fatal Fury: The New Battle, 1993
Director: Masami Obari
Terry Bogard's been defeated by Wolfgang Krauser, the boss villain
of the 2nd FF game released the year prior (and also the
half-brother of Geese Howard), and feeling depressed, Terry wastes
time drinking alcohol. He draws the attention of a young boy named
Tony who's a fan of his, and tries to encourage him to pick himself
up and not be a defeatist.
This 2nd anime entry introduces Mai Shiranui to the world of
animation. As hinted in the 2nd game, she's in love with Andy
Bogard, but he doesn't return the favor as she'd like, leading to
tension between the two, as she's not going to give up on him so
easily. And yes, Mai is hot in cartoon format too.
As with the first, this is a pretty enjoyable adventure.
Fatal Fury: The Motion Picture, 1994
Director: Masami Obari
While the first two anime were centered mainly on characters seen in
the games, this third installment takes a somewhat different path,
introducing new characters to the focus, though some of the
characters from the games continue to make appearances during the
story proceedings. Terry and Andy Bogard, Joe Higashi and Mai
Shiranui are approached by Sulia Gaudeamus, the sister of a crook
called Laocorn, who asks that they help her stop him and his gang
from acquiring all pieces of a suit of armor once belonging to an
ancestor of theirs, which intimidated Alexander the Great. Both the
main villain and his henchmen are very formidable.
One of the most flattering things about this anime is the boldness
of using Jerusalem in Israel as one of the locations for which the
heroes travel, along with the Dead Sea region. And it does have some
thrilling moments. Along with a lovely shower scene for Mai. As one
of the early examples of video game adaptations, this works very
surprisingly well.
Street Fighter II: the Animated Movie, 1994
Director: Gisaburō Sugii
Looking for something really worth watching, rather than the truly
awful live action movie starring the Belgian martial arts “actor”
Jean-Claude Van Damme, which came out the same year? Look no further
than this far more engrossing cartoon, featuring nearly every
character who appeared in the lineup of the second video game up to
that time (there were at least 16 introduced when the New
Challengers edition came about). The plot involves the warlord M.
Bison plotting to record data about every possible honest street
fighter he can find in his plans for world conquest, and that
includes star Ryu, who's traveling the globe looking for the best
combatants to fight for the challenge of the sport. All for the sake
of what Bison calls “psycho power”.
One of the best moments is when, similar to what the 3rd Fatal Fury
anime offers, this too has a shower scene for Chun Li. Leave it to
animators in Japan to deliver the goods some US filmmakers just
simply won't.
Samurai Shodown: The Motion Picture, 1994
Director: Hiroshi Ishiodori
Based on one of my least favorite franchises due to the levels of
violence involved (though it's still a lot more tolerable than an
abomination like Mortal Kombat), this spotlights at least 7 of the
characters on the selection menu of the 1st game (Haohmaru,
Charlotte, Wan-fu, Nakoruru, Tam Tam, and Galford, and there are at
least a few more characters from the game turning up here), here
presented as “holy warriors”, and their battle against the villain
who's the main boss of the game, Shiro Amakusa. It begins in an
earlier era where the heroes are originally defeated in body, but
not soul. Haohmaru and the rest are reincarnated later on to avenge
themselves against Amakusa about a century later. But alas, it's
little better than the game itself. One amusing thing about the
story is how a bunch of kids at a village torn asunder by the
villains ask Haohmaru and Charlotte if they're a couple, in an
allusion to the fanfiction-ish ideas some players might've come up
with about certain characters they're fans of. But that's about the
best thing I could find in this otherwise uninspired product, which
again, is based on a series that did not appeal to me, even if it
was less jarring than Mortal Kombat is.
Street Fighter II-V, 1995-96
Director: Gisaburo Sugii
Now, here we have a TV miniseries based on the famous Capcom
franchise, consisting of 29 episodes, where Ryu and Ken, depicted as
a little younger than they may be in the 2nd game, going on a
journey in several parts of the world, and along the way, Chun Li
serves as a guide when they take a tour in a Chinese city. Along the
way, they meet some, if not all, of the game's cast, like Guile at a
cafe near an army base. And eventually, they end up facing none
other than crimelord M. Bison himself.
It all amounts to another pretty good take on the material, where
the two main heroes even have to learn how to do the skill where
they unleash an energy ball from their hands, known in the games as
the Hadouken technique. An interesting thing about this adaptation
is how it depicts the Russian wrestler Zangief as quite a dumb
lackey to Bison's crew, while Cammy, on the other hand, is depicted
as an Interpol agent duped by Balrog – also depicted as an agent –
into trying to assassinate Chun Li's father, and Cammy is depicted
as religiously observant to Christianity! It's certainly as odd as
you could expect from a story like this, and overall, succeeds as a
miniseries for television based on a video game, something which
there may not be enough of, even today.
Battle Arena Toshinden, 1996
Director: Masami Obari
This is based on an early 3-D fighting game I'm not as familiar with
as I am with Virtua Fighter (something I'd wanted to review for this
entry, but couldn't obtain all the material for). Eiji Shinjo faces
the crooked sponsor of the tournament, Gaia, in formidable combat.
The story is based on the 2nd game in the fighting series, but makes
sure to include elements from the 1st and 3rd game as well, and
casts such characters as Kayin Amoh, Sofia, Ellis and Duke B.
Rambert. It's fairly decent entertainment.
Voltage Fighter Gowcaizer, 1996
Director: Masami Obari
This is based on one of the last games made by Technos, the
manufacturer notable for the Double Dragon franchise. The plot
involves the character of Ohga granting access to Kaiser stones to
help prevent him from succumbing to an evil force. What makes it
unique is that director Obari did the character design for the game
itself in 1995, and thus expanded it to this adventure here.
Overall, I'd say it's quirky fun, and actually better than the game,
which unfortunately had clunky controls. As a result, you could say
it makes a better cartoon than a game.
Virus Buster Serge, 1997
Director: Masami Obari
Based on a game sold on Sega's systems at the time, this 12-episode
TV miniseries may have been the only part of the franchise to be
marketed outside Japan. It's set in the year 2097 in Neo Hong Kong,
where man and machine have been combining to form technological
advancements. But there's an entity called the Virus that's been
threatening advancement, and so, an organization called STAND,
equipped with machine suits, has been assigned to combat it. They're
led by a mysterious man named Raven. As a cyberpunk thriller, this
accomplishes its goals impressively.
Sakura Wars: The Gorgeous Blooming Cherry Blossoms, 1997
Based on Sega's steampunk series of visual novels and at least one
related puzzle game in the vein of Puyo Puyo, this 4-part OVA
focuses on the central conflict between demonic forces created by
the darkness in human hearts. It's a fairly interesting tale that
lives up to the reputation of its source material well enough.
Tekken: The Motion Picture, 1998
An hour-long OVA based on Namco's series of fighting games, the
focus is on Kazuya Mishima's quest for revenge against Heihachi, the
crooked father who threw him into a ravine when he was young, his
idea for how his son should learn what it takes to be a warrior. But
again, it only had the effect of prompting Kazuya to turn against
his father. Jun Kazama witnessed this, and in her adult life as an
Interpol agent, she joins fellow agent Lei Wulong to attend a
fighting tournament sponsored by Heihachi on an island, where she
meets the now adult Kazuya. As he's seeking his revenge, the story
also takes time to spotlight several of the other characters
featured on the select menus of the first and second game, and even
has a few elements alluding to the third. Unfortunately, it's very
tedious, little more than a mediocre variation on Enter the Dragon,
and just not worth the animation engineering put to work here.
Samurai Spirits 2: Asura Zanmaden, 1999
A followup to Samurai Shodown's 1994 anime production, it's supposed
to be set between Shodown 64 and Shodown 64: Warrior's Rage. But
while more watchable, it still comes off just as pedestrian as the
first.
Street Fighter Alpha: The Animation, 1999
As with the previous 2 anime productions based on Capcom's
franchise, this is unrelated in story. The plot here relates mostly
to how the Alpha prequels present their casts of characters, and
spotlights Ryo's pondering the death of his sensei Gouken, and meets
Rose, who's asking him about his hold on the dark Hadou-ken power.
He soon meets a young boy named Shun, who claims he's a long-lost
brother of Ryu's, who was raised by his mother in Brazil until her
death. It turns out Shun is actually a mutant monster working in the
employ of the story's baddies. While watchable enough, it doesn't
have the same energy as the previous 2 cartoons, unfortunately. But,
it does feature the animated debut of Sakura, the fangirl fighter
who had a crush on Ryu in the Alpha games.
Nakoruru, 2002
The third anime I know of based on the Samurai Shodown franchise, it
focuses on the titular Ainu girl from the northern Hokkaido section
of Japan who wears a fancy red outfit and is accompanied in the
games by a hawk or a wolf for backup weapons. Here, she's depicted
as a miko, a fighting priestess who can't marry, and the only such
representative of her village. She's returning from an awful battle
and collapses along the way, but is rescued by 2 childhood friends.
This may be somewhat better than the 1994 cartoon, but not by much.
King of Fighters: Another Day, 2005
Four short anime clips (about 10 minutes at most) based on the
long-running fighting game series from SNK where you could comprise
a team of 3-4 characters in one-on-one battles, featuring characters
who'd been created at least up to the mid-2000s. As a short form of
entertainment, these are worth it. They're also notably a product of
web animation, something that became fairly new at the time these
were produced.
Street Fighter Alpha: Generations, 2005
This OVA was specially produced for the overseas market outside
Japan, though it was eventually sold domestically as a bonus feature
with the unsuccessful live action film The Legend of Chun Li in DVD
format. It's actually better in some ways than the live action
movie. The plot sees Ryu preparing to take on the formidable
demon-like Gouki (Akuma), and risks being possessed of an evil power
that's difficult to rid oneself of. It does manage to engross the
viewer, though fans of the franchise will probably find it more
interesting.
The Tower of Druaga: The Aegis/Sword of Uruk, 2008-09
This is based on Namco's Tower of Druaga game first produced in
1984, and it's formatted in something like 12 episodes for 2 seasons
of miniseries each, adding up to 24. Eighty years after King
Gilgamesh defeated the tower, it now stands erect again, and a
handful of adventurers take up the challenge of facing off against
the monsters and other villains inside. In the first part, there's
an amusing nod to the video games where Gil, the main star, is put
inside something like an arcade situation where a girl takes the
joystick and controls him to face off against deadly orbs in a
corridor. The second part is set about a half year after events of
the first part, where Gil and Fatina have moved on with their lives
after the collapse of the tower, and later meet a girl fleeing from
enemy soldiers who may hold the key to defeating a new towerful of
menaces. Some of the jokes are in questionable taste in this
adaptation, but overall, it manages to hold interest.
Street Fighter IV: the Ties that Bind, 2010
Designed as a form of prequel to the 4th game that was set to debut
on the market at the time, the story starts off with Cammy's Delta
Red team investigating an energy anomaly, while Chun-Li and Guile
investigate the vanishing act of a number of martial artists. This
is a step up from any mediocrity that befell the cartoon adaptations
of SF in the previous 2 entries, and for an anime running just a
little over an hour, it's enjoyable.
Well, I guess that wraps up what I can say about a number of
game-to-anime adaptations. There are still some more out there I
could say something about, if I ever have the time, and maybe even
more about those I've already commented on here. For now, this
should suffice.
Copyright 2021 Avi Green. All rights reserved.
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