The Marvel vs. Capcom games didn’t accomplish much
September 7, 2012
By Avi Green
Back in the 1990s, the Japanese game designer Capcom, producer of
the famous Street Fighter series that began in 1987, expanded upon
the ideas within the 1-on-1 fighting genre with a series of games
based on Marvel universe citizens, heroes and villains alike. The
first official game they made based on Marvel’s characters was a
side-scroller based on the Punisher in 1993, and the following year
came the fighting games, starting with X-Men: Children of the Atom.
It would soon be followed by Marvel Super Heroes, and then along
came tag-team setups like X-Men vs. Street Fighter, Marvel Super
Heroes vs. Street Fighter, Marvel vs. Capcom 1, 2 and most recently
3.
I’ll be fair and say that program-wise, they had a lot going for
them in terms of graphics and animation frame rates. They were also
the very games where “combo attacks” were taken to a serious level,
following Super Street Fighter 2’s introduction of some of those
ideas. And guilty confession time: yes, I played them to some extent
years ago too, though honestly I was lousy at them, and didn’t
commonly manage to complete all the battles to see the various
epilogues for the characters (MvsC 2, it should be noted, didn’t
have any). And for anyone who likes this form of entertainment, I’ll
be willing to admit that they can make for some good pastime. But in
retrospect, I don’t think they helped the cause of comics, Marvel’s
or anybody else’s, in the long term, and I’ll try to explain why.
If comics were being banished from mainstream bookstores at the
time, and the only real exposure one could expect to get to them was
in all the licensed merchandise adapted from them, then what good
does it do to have video games based on comics when nobody can find
the comics and may not even care? I must admit that all this
licensed merchandise has since come to irritate me because of how
it’s dwarfed the original comics since no one seems to care about it
or is even asked to.
And even the games themselves were underwhelming in a sense: the
developers did not make a serious effort to find and use many female
cast members of the MCU outside of the X-Women. In X-Men: COTA, you
had Storm, Psylocke, and even Spiral as playable characters
(incidentally, save for Magneto, none of the other villains are
actually mutants). And in XvsSF, there was Rogue. But in MSH, they
only used Psylocke as a playable female character, not counting the
secret character named Anita who’s supposed to be from the
Darkstalkers games. And in MSHvsSF, guess how many female fighters
appeared? NONE. They didn’t even try going for potential choices
like Medusa from the Inhumans or Firebird of the New
Warriors/Avengers. Not even Ms. Marvel was ever considered. This was
the same case in MvsC. I gotta say, unless Marvel didn’t give Capcom
permission to use any non-X-babes in their productions (which
might’ve been the case with Iron Man at the time, explaining in part
why they opted for War Machine in his stead), they did a very poor
job of balancing out the male-female cast of Marvel characters. In
the second MvsC game, they did bring back the X-Women they’d
used earlier, but any new women I can recall only included more from
the same team, such as Marrow. Again, they took the easy route. It
wasn’t until the third MvsC game just last year that they finally
had the audacity to bring in at least one non-X-Woman, the She-Hulk,
and even then it was almost token at best.
Maybe what else annoys me about these games is that they represent a
sellout to a bad form of consumerism, relying more on licensed
products than on sales of the real deal. In fact, maybe the best
argument could be made by this
LA Times article that was written at the time the game was
about to be released:
“These games have defined him more than the comics
have,” says Chris Baker, manager of licensed games at Marvel
Entertainment, of the seemingly omnipotent entity who has appeared
in roughly a dozen comics in nearly four decades. “There were 12
characters in Marvel Super Heroes and, for whatever reason, Capcom
chose to include Shuma-Gorath.”
I’ll say they’ve defined that cyclopian
octopus alright! That puny looking creature featured in the games is
Shuma-Gorath? No, this is Shuma-Gorath:
Inspired by a character featured in a
Robert E. Howard story of Kull the Conqueror published years after
his death, he first appeared in the Marvel universe as a foe to Dr.
Strange in Marvel Premiere #10 in about 1973. Unlike his game
counterpart, who looks little more than 5 or 6 feet tall at most, he
was a tower of power, reaching nearly 20 feet in length or height.
He’s certainly larger than Juggernaut. But would anyone who’d played
the games know this if they didn’t think to research his backstory?
The sad part is that a lot of gamers probably never even bothered to
do so. In the end, all the games really accomplished was giving
Shuma-Gorath an amusing “double-expression” where the character in a
victory pose looks like he’s grinning diagonally with the eyelid if
you squint right.
What really annoys me today about the Marvel vs. Capcom series is
that IMO, they represent a sellout to a bad form of consumerism,
especially when viewed in light of today’s near complete reliance of
the companies making these games on licensed merchandise rather than
the comics themselves. And I can’t help but wonder if Onslaught, the
villain created out of parts of Magneto and Xavier’s souls in the
comics prior to the Heroes Reborn embarrassment, was really created
to serve as an idea for a boss villain to defeat in the games. If my
estimations prove correct, that makes Onslaught even more of a bad
aftertaste from a comic reader’s perspective.
I’m not happy to opine so negatively on such a subject, and there
are some video games that I did enjoy when I was a youngster,
including Space Invaders. But that’s still not saying the Marvel vs.
Capcom series was really worth making, and given how it did nothing
to help the comics it drew from, and had plenty of missed
opportunities to boot, that’s why in retrospect, I really don’t
think much of it.
Besides, as of today, I’ve been trying to go by the belief that
reading is better than gaming. I do highly prefer puzzle games like
Tetris, and found that they constitute much better challenges
without too much stress like a fighting game can give, and that’s
why I’d rather play with those instead.
Copyright 2012 Avi Green. All rights reserved.
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